Implementation
Whitebox: A puzzle platformer that I made as a solo project.
The gameplay centers around a vision mechanic that lets you see hidden colors; blue is solid, green is intangible, and red deals damage.



WizardProject: A physics game I worked on for a class.
I designed and implemented the gameplay mechanics including levitating blocks, triggering doors, and scanning the environment.



Documentation
Game design document detailing a card game I made with a small team.
Story bible from a creative writing project.